Building Your Story From First Line to First Draft

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No doubt you’ve heard about the importance of the firsts in writing—the first line, the first paragraph, the first page, the first scene, the first draft. Each “first” has its own role to perform. It must contain certain elements for the story to work, just like pieces of a giant puzzle. Every element must fit together.

Why are they important? How can you make them as compelling as possible so your manuscript doesn’t end up in the editor’s slush pile? Here’s what you need to know about each of these “firsts” to readers, agents and editors won’t stop reading.

The first line

There is some debate about the importance of the opening sentence. Some say it has to grab the reader from the get-go and hint at the conflict to come. Others say it’s more important to focus on the first paragraph which gives readers more information about what’s to come.  

“The first sentence alone doesn’t give readers enough information or the writer enough room. The paragraph gives enough room and direction to write your book,” says John Matthew Fox in a guest post on JaneFriedman.com.

I’m inclined to agree with Fox. I’ve read a few doozies of opening lines for some wonderful stories, but most of the time, opening lines are rather lackluster. I still kept reading anyway, and the stories were just as readable.

I see the first sentence as the first blow of a balloon. You won’t see much result from your effort of blowing, but with sustained effort, that first line serves as the starting point for something bigger.

The first paragraph

The first paragraph should make a strong first impression, stronger even than the first line. It should give readers enough information about the story to decide if they want to keep reading.

John Matthew Fox says opening paragraphs contain four critical elements:

  • Characterization – Readers need to learn something about the main character. It could be a dilemma they’re grappling with, some deep emotion they’re feeling or some puzzle they’re trying to solve. Readers need to know something about them that makes them relate to the character, or makes them want to root for them in the story.
  • Energy/tone – The first paragraph should bring a certain energy to the story. A rom-com, for example, will be written with a light-hearted tone, while a horror story might have a darker, creepier tone
  • Mystery or conflict – The opening paragraph should hint at some question or conflict that needs to be resolved. For example, why a complete stranger is watching someone else from a distance.
  • Emotion – Finally, the first paragraph should exude some emotion to hook the reader, whether that’s fear, grief or disappointment.  


The first page

At an average length of 250 to 300 words, the opening page has to do a lot of things in a short amount of time to kick the story into high gear. It’s the heavy lifter of all the firsts.

In a recent weekly newsletter, Karyn Fischer of Story & Prose outlines the common elements of the first page.

* Character and desire – What does the character want? The first paragraph might have hinted at this, but the opening page goes into more depth.
* Conflict and stakes – What or who opposes the main character in getting what they want?  * Voice – Fischer says it’s often difficult to pinpoint voice, but you might detect it through the way they speak or think. Does their voice sound true to life?
*Setting and world-building – The first page should give readers a sense of where they are in the story. Perhaps it’s a birthday party in someone’s home, the site of a car accident or a courtroom. Don’t overload the story with setting details, but sprinkle them throughout to give a sense of time and place.
* Action – Make sure the character is doing something, whether it’s baking a cake or being chased by thieves.
* Genre – Depending on the genre, the opening page should hint at the type of story people are reading. In historical fiction, for example, the first page might have visual cues that show time and place.

First scene/first chapter

I’ve combined the first scene and chapter into one section for a couple of reasons. First, they consist of the same elements and strive to accomplish the same goals. Second, a chapter may consist of a single scene, or several.

While the first page does a lot of work to prepare readers for what’s next in the story, the first scene or chapter ramps up the effort. In addition to doing what the first page does, the first scene or chapter does more, such as:

* Introduce other compelling characters that will either support or antagonize the main character.
* It grounds the reader into the story, providing more details about what the protagonist is dealing with.
* It continues to build on the tone established in the first page.
* It provides the hook that will keep readers turning the page.
* Depending on the story, the first chapter (not necessarily the first scene) should contain the inciting incident, the situation that gets the story moving.

By the end of the first scene or chapter, readers should know enough about the main character and their plight to determine if they like the character and empathize with their situation. If readers don’t find anything to like about the character, it’s likely they’ll give up on the story.

First 50 pages

The first 50 pages are important because it’s those pages that many editors and agents will review to determine if it’s worth reading—and publishing. It’s also a litmus test for readers. If the story loses its steam, readers will lose interest before they get to that 50-page mark. More specifically, the first 50 pages:

* Give readers, agents and editors an impression of your writing style.
* Includes the inciting incident and shows the raising of the stakes
* Shows the initial progress in the protagonist’s character arc. How will they grow or progress as the story moves forward?

First draft

When you finish writing your first draft, you might think your work is done. But it’s only just starting. The editing and rewriting process is where the real creativity begins, experts suggest.

The first draft, in all its messy glory, should contain the spine of the story—namely the who, what, when, where, why and how. It has three main goals:

* Helps you get all your ideas down on paper, from characters and their backstory to setting and dialogue.
* It helps you lay out the major plot points.
* It provides a road map for how to proceed during the revision process.  

If all goes well at each of these “first” elements, then it’s only a matter of time before you enjoy the next first in your professional writing life—publishing your first book.

Neither a Plotter Nor a Pantser? Try Becoming a Puzzler

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Writers usually fall into one of two categories: the plotter or the pantser.

Plotters prefer to plan out every aspect of their stories ahead of time, from the setting, character, theme, structure. They will plot out every scene from the opening paragraph to the final resolution. They have to know every detail in advance before starting to write. Plotting allows writers to view their story from all detailed angles. They know exactly what they want to write before writing it.

I’ve tried this plotting approach once before early in my fiction writing. It was the first story I attempted to write. I quickly gave up on it because I found it limiting. My plotting didn’t allow for new characters to show up, and I struggled to find the right place in the story for new scenes as I thought of them.

Still there are plenty of authors who have plotted their way to success. Fantasy author K.M. Weiland is a big proponent of outlining and story structure, and goes into a deep dive on these subjects on her blog. She’s also written several books about plotting if you want to learn more.

One disadvantage I see is the extra time it takes to get the details “just right.” It can take the wind out of your creative sails too. By the time you’re done plotting, you could lose interest in your story because you feel you’ve already written it in plotting form.

But not every writer works that way.

Then there are the pantsers . . .
I always believed I was a pantser, also known as a discovery writer, because I enjoyed discovering my story as I wrote. With only a vague sense of main characters and a few scene ideas, pantsers tend to begin writing if only to see where the story takes them, or whether there’s a story at all.

The advantage of writing by the “seat of your pants” is that it gives the imagination free rein. The story, without the limits of plotting, can go in a multitude of directions, and it can be fun to discover new characters and settings that you didn’t think of initially. Writers feel free to explore their story world without the limitations of a set of rules or structure.

The downside, however, is that by the end of the drafting phase, what writers have is a ton of material with no cohesiveness between scenes, characters or plot. That only makes the editing phase much harder because there’s so much material to dig through, and much of it will land on the cutting room floor anyway. As I quickly learned, pantsers usually have to do several rewrites to get the story to where you want it to be, which can be a drain on time and energy, not to mention patience.

What if you’re neither a pantser nor a plotter – or you’re a little of both?
While I’ve experimented with both of these approaches, I realized that I don’t fit neatly in either one. While I love exploring plots and characters organically, I also recognize that I need to plot my story to some extent so I know where it’s going. Otherwise, I’m only spinning my wheels, editing and rewriting sections until they feel right.

Enter Puzzling.

The Novel Smithy Lewis Jorstad explains that puzzling works by bringing elements of plotting and pantsing together.  For example, perhaps you have a brilliant story concept and can visualize several scenes in your mind, have a rough idea of characters and an inkling of how it will end. Using index cards or post-it notes, jot down each individual scene – one idea per card. You may not think of every scene right off the bat. You may only have three or four scenes to start. But that’s okay. What you are doing is creating a puzzle with various pieces that will eventually fit together. This is the discovery part.

Once you have a collection of scenes on index cards (or post-it notes), spread them all out on a table or tape to the wall so you can see them all at a glance. Then rearrange them in the order you think they should go. This is the plotting aspect.

Once the cards are in some story order, review them again. Note if there are any gaps in the sequence. Wherever there is a gap, insert a card indicating a scene to come.

The advantage to puzzling is that it allows you to generate scenes on the go. You don’t have to think of every scene before writing. You can write the scenes you do know, knowing the rest will come eventually. You don’t have to follow any structural rules.

Even while drafting, you may still come up with new scenes. When that happens, jot them down on a card and insert them where you think they might fit in the story. You can add or delete scenes and change the order of them as you go along. It gives you more control and flexibility than a straight plotting structure, which can be limiting to those who want to give their imagination free rein.

Another benefit is the ability to review your story at a glance scene-by-scene and make adjustments to the timeline. You can also identify which scenes are the key plot points of your novel.  I suspect this approach results in fewer rewrites.

Are there any downsides? So far, I haven’t found any, though I just started working with it for my current work in progress. In the short time I’ve been using this puzzler approach, I’ve learned a few things:

  1. It has helped me maintain my interest in the story. With previous approaches, I’ve invariably lost interest in my manuscript and given up on it, or got lost in the muddling middle.
  2. It allows me to assess my scene sequence and rearrange them as I see fit, without  having to rewrite anything.
  3. It helps me stay focused on one scene at a time. With one scene per card, I know what I’m writing next and I’m not left staring at a blank screen. The cards give me a clue and keep me on track.

    If you’ve tried plotting or pantsing, and they haven’t provided the results you want, give puzzling a try. You may find that being a puzzler makes you a more productive writer.